From: Sean Conner <sean@conman.org>
 To: Jim zhang <jimzhang02@yahoo.com>; Lua mailing list <lua-l@lists.lua.org> 
 Sent: Thursday, March 7, 2013 12:54 AM
 Subject: Re: how to construct sturct object in lua
  
 
It was thus said that the Great Jim zhang once stated:
> Code to be test:
> struct A
> {
>    int a,
>    int b
> };
>  
> int sum ( struct A * s)
> {
>    retunr s->a+s->b;
> }
>  
> How could I construct a struct A object in lua scripts, and pass the pointer of this struct into sum() to test it?
  Well, here's one way:
------- Lua -----------
sum = require "sum"
x = { a = 1 , b = 2 }
y = sum(x)
print(y)
z = sum { a = 2 , b = 3 }
print(z)
/********* C *******************/
#include <lua.h>
#include <lauxlib.h>
static int sumlua(lua_State *L)
{
  struct A;
  int    x;
  lua_getfield(L,1,"a");
  lua_getfield(L,1,"b");
  A.a = luaL_checkinteger(L,-2);
  A.b =
 luaL_checkinteger(L,-1);
  x   = sum(&A);
  lua_pushinteger(L,x);
  return 1;
}
int luaopen_sum(lua_State *L)
{
  lua_pushcfunction(L,sumlua);
  return 1;
}
Compile the C code into the appropriate shared object for your platform, and
then the Lua code will be able to load the C interface.
  -spc