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Hi, Peter!

> On the other side of the Lua/C wall we have a C/C++ programmer, who's 
> thinking in low-level terms - frames, timing, callbacks, etc. As it 
> turns out, my biggest problem was to understand how this gap between 
> two programming paradigms is bridged - I knew only that coroutines were 
> the recommended way. With my current understanding (I didn't have the 
> time to study all the projects you guys linked to yet) 

Take a look at

It is intended to fill the gap you described. It contains internal coroutine scheduler
(big steps evaluator, in fact) and much more.