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- Subject: Re: error handling
- From: Coda Highland <chighland@...>
- Date: Thu, 20 Dec 2012 11:21:32 -0800
On Thu, Dec 20, 2012 at 10:55 AM, Tim Mensch <tim-lua-l@bitgems.com> wrote:
> On 12/20/2012 11:47 AM, Coda Highland wrote:
>>
>> LuaJIT on most platforms integrates C++ exceptions with Lua errors, so
>> pcall() will catch a thrown exception,
>
>
> Saying "most" is a bit dangerous. It's important to see the list of
> supported platforms here:
>
> http://luajit.org/extensions.html#exceptions
>
> More discussion of LuaJit probably belongs on the LuaJit list; I just didn't
> want to leave that unsaid.
Well spoken, thanks for the caveat; that IS important information for
others to know.
/s/ Adam