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Hello, I use lua_createtable for push std::vectors to my Lua function, it works well. I would like to push also the std::map as key-value structure to Lua, so I have got lua_createtable(m_lua, p_map.size(), 0); for( typename std::map<std::string, int>::const_iterator it = p_map.begin(); it != p_map.end(); ++it ) { lua_pushstring(m_lua, it->first.c_str()); lua_pushnumber(m_lua, it->second); // should here a pop call on the stack? } // should here also a pop call on the stack? Which calls must be added, so I can use a table in the script, that has a structure table["key"] = value ? In this case another question is occured: Can I used also a std::multimap? So can Lua handle tables with duplicated keys or must be the keys unique? Thanks Phil |