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Hi.

In the process of putting together a game construction kit, The core engine is written in C++ amd I'm using LUA for event handlings. As the project moves forward I'd to like to shift more responsabilities tow LUA.
I know there are debugger that can trace through LUA code but is there 
any easy way to debug in a mix environment where control is being passed 
back and forth between LUA and C++?
Regards,
Frank B.