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- Subject: Debugger question
- From: "Frank B." <cfrankb.2000@...>
- Date: Wed, 08 Aug 2012 22:02:04 -0400
Hi.
In the process of putting together a game construction kit, The core
engine is written in C++ amd I'm using LUA for event handlings. As the
project moves forward I'd to like to shift more responsabilities tow LUA.
I know there are debugger that can trace through LUA code but is there
any easy way to debug in a mix environment where control is being passed
back and forth between LUA and C++?
Regards,
Frank B.