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- Subject: Re: [ANN] Mono LuaInterface
- From: steve donovan <steve.j.donovan@...>
- Date: Tue, 10 Jul 2012 10:36:31 +0200
On Tue, Jul 10, 2012 at 10:24 AM, Steven Johnson
<steve@xibalbastudios.com> wrote:
> I actually half-suspected something was on its way, after you
> name-dropped Boo a few minutes ago. :)
I actually like Boo, but when I was using it the compiler was so slow
that the equivalent C# compiled much faster, even if it was five times
as verbose! (Which is BTW why I am not a fan of Scala, I guess it's
short-attention span syndrome)
> Any idea of how it works with a web player (with or without Chrome /
> NaCl)?
Currently we've just been working on getting Lua going with the Unity
Editor. Already got an interactive prompt - man, it's cool to boss
visual objects around interactively - and Lua scripts can be reloaded
on the fly.
We'll know soon how everything pans out. I have concerns about those
restricted Mono platforms which don't allow code generation, but we
have a fallback plan to go with Lua interpreters written in C# like
Kopi. But that is second prize, since it will be slow.
steve d.