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- Subject: Re: [lgi] problem with GLib this time.
- From: Pavel Holejsovsky <pavel.holejsovsky@...>
- Date: Mon, 09 Jul 2012 11:43:08 +0200
On 7/9/2012 1:34 AM, Laurent FAILLIE wrote:
Hello,
Continuing to explore LGI possibilities, I'm facing issues when I'm
trying to use timeout_add_seconds().
When using lgi to call GLib-based APIs, do not use (simply skip) all
GDestroyNotify and user_data-style arguments, they are provided
internally by lgi. So this would mean that the call of
guint g_timeout_add_seconds (guint interval, GSourceFunc function,
gpointer data);
in lgi should be something like:
local id = GLib.timeout_add_seconds (interval, function() ... end)
Unfortunately, this case got somehow complicated by someone adding
rename-to annotation to GLib which renames timeout_add_seconds_full() to
timeout_add_seconds(), so when you call timeout_add_seconds, you are
actually calling timeout_add_seconds_full(), with following prototype:
guint g_timeout_add_seconds_full (gint priority, guint interval,
GSourceFunc function, gpointer data, GDestroyNotify notify);
so the correct lgi call looks something like this:
local id = GLib.timeout_add_seconds (GLib.PRIORITY_DEFAULT, interval,
function() ... end)
Tip: when you are not sure about how the prototype for Lua-side call
should look like, look up the requested function in the .gir file, i.e.
in this case /usr/share/gir-1.0/GLib-2.0.gir. It is basically
XML-version of .typelib files used by lgi to marshal the calls.
Moreover, your original code would not work. All timeout_add and
idle_add functions work only when mainloop is running. Moreover, you
need to 'return true' from callback handlers if you want them to be
invoked again. Following code does approximately what you were probably
trying to achieve:
local lgi = require 'lgi'
local GLib = lgi.GLib
local main_loop = GLib.MainLoop()
cnt = 0
function tictac()
cnt = cnt + 1
print("tic")
return true
end
GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 2, tictac)
GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 1,
function()
print( cnt )
return true
end)
main_loop:run()
HTH,
pavel