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- Subject: Re: Storing Lua code in a C library
- From: Coda Highland <chighland@...>
- Date: Tue, 22 May 2012 19:32:28 -0500
On Tue, May 22, 2012 at 7:18 PM, Rena <hyperhacker@gmail.com> wrote:
> I'm writing a Lua module in C, but I want to store some Lua code in it
> as well to perform some initialization, and use lua_load() to run it
> as needed. However, I'm wondering about the best way to store this
> code.
> If I store it compiled, it may not work, because the bytecode format
> differs from one system to the next, correct?
> But if I store it as text, it requires the compiler, which may not be
> available e.g. in embedded systems?
> How does lua_load() react if Lua was compiled without the ability to
> compile code? Is there a reliable way to embed Lua code in a C
> library?
My gut reaction is to add the Lua bytecode compiler into the build
process of your application, so that the bytecode is generated at
build-time, so it always matches the Lua library being used to execute
it. Package the resulting bytecode into your application using
whatever resource scheme you prefer.
/s/ Adam