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- Subject: RE: c module, using static variables
- From: "Thijs Schreijer" <thijs@...>
- Date: Mon, 16 Apr 2012 18:38:44 +0200
> From: email@example.com [mailto:firstname.lastname@example.org]
> On Behalf Of Rob Hoelz
> Sent: maandag 16 april 2012 9:11
> To: email@example.com
> Subject: Re: c module, using static variables
> Here's another thread that I started that discussed this issue:
Interesting reading, but it seems to deal with sync callbacks, where I have
async callbacks. So I can't re-enter a state as another OS thread might
still be executing within the lua state.
Anyway some good insights in the coroutine caveats.