On 2/18/2012 5:38 PM, Nino Jagar wrote:
Hello,
I have two lua scripts which represents
levels.
Each time a level is loaded it's respective
StartLevel script is called in another thread
like this:
lua_State
*thr = lua_newthread(LuaMain);
lua_getglobal(thr,
"StartLevel");
lua_pcall(thr,
0, 0, 0);
In first script I'm trying to call C function
(StartExplosion) and then I want to wait until
it's over.
After that I'm trying to start that coroutine
again to load another level (LoadLevel)
function.
I've tried returning lua_yield() from
StartExplosion function and then calling
lua_resume from main game loop after 10s have
elapsed, but it doesn't work at all.
It seems that I need to use lua_pcallk but
there is no example how to use it, can you
please help me by writing a small example?
Or is it done in a completely different way?
my lua function looks like this:
**level1.lua**
function StartLevel
StartExplosion();
LoadLevel("level2.lua");
end
**level2.lua**
function StartLevel
print("hello");
end
Thanks!