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You must remove/change

/*char buffer[128];
  if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
      NULL, error, 0, buffer, sizeof(buffer)/sizeof(char), NULL))
    lua_pushstring(L, buffer);
  else*/

in order to make LUA WinRT-compatible. The "FormatMessageA" is a Win32 call which is not present in the Windows's 8 WinRT API.
Thanks.