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On Sun, Jan 22, 2012 at 07:06, Francesco Abbate <> wrote:
>> Does math.random use the same algorithm as the one used by C-code?
> Hi Leo,
> as far as I know the algorithms are similar bot not identical. Some
> details about the TAUS2 algorithm used in he GSL library can be found
> here:

could you generate 1E9 random numbers using math.random in LuaJIT and
compare it with the time it takes generating 1E9 random numbers by the
C-code. Differences in RNG performance might shed some light on VEGAS
performance in both cases.

LuaJIT2 based GNU Shell is becoming a very nice tool for numeric analysis.
Thank you very much for your efforts!!