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Alex wrote:
> I don't think this is the case; just loading the DLL causes the issue,
> even if I do nothing with it.

Umm, this doesn't sound like the problem is in LuaJIT itself.

Does the same thing happen if you load the DLL from C with
LoadLibrary()? For better comparison use the same C compiler
as you've used for LuaJIT.

> Here's the call stack:
>  ntdll!NtTerminateProcess+0xa
>  wow64!Wow64EmulateAtlThunk+0x86ba

Search results for this are inconclusive. Something about
an unregistered DLL. Dunno.