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Hi!
I have lua embedded in a C++ application that does a lot of lua calls (thousands) and I can't seem to be able to keep my stack in order.

If I don't do anything (don't pop values, don't use checkstack and don't use lua_settop(L, 0)) I run out of memory, no surprise there.

Unfortunately, when I try to reduce my stack periodically (by pop-ing or using lua_settop) my stack eventually gets corrupted and I get access violations when using lua_call.

How is proper stack handling supposed to be done?

kindly
Oskar Forsslund