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> Can anyone explain me how the string fetching is done by Lua. I want to
> pass string from Lua to C. I am able to access it using gettable and then
> converting it to string using lua_tostring(). But I don't know whether a
> new copy of that string is made on stack or its a reference to the string's
> location. If anyone knows about it, do let me know. My basic motto is to
> avoid the copy of data.

>> lua_tostring returns a reference to a string inside Lua. There is no copy.
>> However, strings are subject to garbage collection and so, unless you're
>> positive that the strings is and will remain referenced in Lua, you should
>> make your own copy if you plan to use it in C after you return from C. In
>> a C function there is no need to duplicate Lua strings, because they are
>> anchored in the stack.

I couldn't get the fact of using it in C after we return from C. From Lua function, I am calling the C function by passing values to it. So when my program enters C, we get a C stack created, so that C stack is used by C program to access values of Lua. So in case of string, is the C stack able to access the Lua address space where I have stored the string? You can see my question with code here on this link as well...

http://stackoverflow.com/questions/8352400/access-table-passed-from-lua-in-c-without-copying-the-values/8355476#8355476

Thanks and Regards
Rahul Sharma