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- Subject: Re: Proposal: Virtualization of Filesystem Operations for Lua 5.2.
- From: Georg Lehner <jorge-lua@...>
- Date: Fri, 04 Nov 2011 00:31:02 +0100
Hello!
Thanks for the interest and for all the inputs to the topic.
One thing I like about Lua is, that its simple and small.
The "fs" proposal tries to closely follow this principle. It's scope is
narrow:
- read/write contents of static files
- manipulate and query filesystem trees
This is enough to write a wealth of day-to-day utilities. For the
remaining part of
the universe other solutions will do.
In my opinion, only the lowest common denominator of all (!) filesystems
should be
covered by a Lua core "fs", and this would be: (directory) trees with
sets of named
bytestreamcontainers (files) in each nodes. Practical extensions:
- directed graphs instead of trees
- attributes for filesystem objects
While the unification of stream and block io in the unix world is a
great thing, I
tend to not make it part of the "fs" concept. stdin/stdout/stderr
is a concept which might be available and supported on platforms of
typical Lua
standalone interpreters, but is not a feature found and needed in all
situation
where a Lua interpreter is embedded. Let the Lua embedding software do the
respective work if required by the application. Also: there is still "io"
around to process stdin/stdout
Some comments on the following two acpects which have been mentioned in
the discussions:
UTF8 (or whatever other character set and format of) filenames:
"fs" is thought to be a namespace, where each path element is a Lua
string (whatever a
Lua string might be in some Lua incarnation) and the '/' character is
the separator
between paths and the symbol for the root of the namespace tree.
Every subtree below a 'mount point' is handed over to the filesystem
driver responsible
for this exact 'mount point' (e.g. LuaFilesystem). The filesystem
drivers converts "fs"
subtrees to-and-fro the underlying filesystem naming convention.
Asynchronouos I/O:
This is a challenging topic and I would like to see a good proposal how
to make it fit in
nicely with the Lua core.
However I have the impression, that there is no standard way for
concurrency in Lua except
coroutines. Adding "fileevents" or asynchronous I/O to the Lua core
would require to add
a central dispatching mechanism to it (event loop, wait queues, or the
like) and this seems
to much additional complexity and intrusion with respect to the scope of
the "fs" proposal.
- - -
Both issues, however can be treated nicely *with* "fs", even if not *in*
"fs":
If a program wants to operate on file:
local path = "/this/is/a/lengthy/path/with/a/mountpount/and/file/below"
and e.g. the host root directory is mounted via a filesystem driver (io,
os and LuaFilesystem)
at "mountpoint" it will
local fh = fs.open(path)
which will internally assign
fh.fd = io.open("/and/file/below")
which stores the returned "io" filehandle for later use. This later use
of need not necessary
be a "fs" operation, but could for example be lfs.lock(fh.fd,"r"), or
asynchronous access with
another Lua library written for this purpose.
local path,fsdriver = fs.volpath(path)
returns "/and/file/below" in path, and the filesystem driver in
fsdriver, so that an application
knows who is responsible for dealing with "/and/file/below". On the
other hand fh.volume (from
the fs.open(path) call) is the same as fsdriver. An application can
thus adjust operation on
a specific file or filehandle of "fs".
- - -
Best Regards,
Jorge-León