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let me clarify. I do it like this:

lua_cfunction func = lua_tocfunction(L, -1);

that shouldn't need any lua involvement right?

On Tue, Oct 18, 2011 at 1:34 PM, Oskar Forsslund <> wrote:
but i dont need to do lua_call on it, i just call it like any function pointer

On Tue, Oct 18, 2011 at 1:30 PM, Jerome Vuarand <> wrote:
2011/10/18 Oskar Forsslund <>:
>> But what you did was just shuffling around the calls.
> Is it? Now i only do one c_call from lua and the other calls (I believe) are
> now pure c++ calls which should be faster

In your original example, you pass some_c_call1 as a parameter, so one
can only assume it is a lua_CFunction and that you have to lua_call
it. And a lua_call is nothing near a pure C++ call.