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- Subject: Re: Calling Lua from C
- From: Peter Pimley <peter.pimley@...>
- Date: Mon, 10 Oct 2011 11:37:58 +0100
On 7 October 2011 21:05, Patrick Rapin <firstname.lastname@example.org> wrote:
> - Do you run Lua scripts from within a C or C++ application ?
> - If yes, what API are you using for it?
I call the Lua C API from C++, with a very small number of utility
functions to compact common patterns down to one call.
I'm normally quite 'pro' C++ (RAII, strings, STL, functors, exceptions
etc), but I like the Lua C API the way it is. The stack model makes
sense to me. I agree that it was a bit of a shock at first to see how
many function calls were needed on the C side to get anything done,
but I can't imagine how any of them could be removed and still keep
the current flexibility.
Also, the Lua C api is clearly and *precisely* documented by the
reference manual. Every function states exactly what arguments it
expects, what it does to the stack, who is responsible for memory,