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Maybe using lua-zmq can help you, if you don't need plain sockets. Look also at lua-handlers on github.ivoszz2011/9/30 Xavier Wang <weasley.wx@gmail.com>
Hi dear list,
I'm thinking about net game programming in Lua, I have used luasocket
before, but it blocking in sending/receiving, I have a question, are
there callback based socket interface in Lua? e.g.
local s = socket.connect("www.google.com", 80)
s:send("GET /\r\n", function(e, chunk)
print(e, chunk)
end)
that is to register a callback to interface, and when the send/receive
finished, the callback will called by interface.
Are there anyone have the same idea or some experience? Thank you :-)