于 2011-8-27 23:23, Lorenzo Donati 写道:
27/08/2011 16.58, Should Pain wrote:
于 2011-8-26 21:44, Lorenzo Donati 写道:
Some time ago I wanted to clean up my C search path, which
looking as a trash bin full of unrelated DLLs side by side to
I tried to put different libraries in different subdirs, but
example this idiom didn't work any longer:
local lfs = require 'lfs'
if I did not mis-understood you, maybe what you could try is
(see the document for `package.cpath'):
> -- suppose you have already set the variable `root'
> -- ROOT = "/"
> package.cpath = ROOT .. "/?/?.dll" .. package.cpath
> -- or for windows, maybe use this form
> package.cpath = ROOT .. "\\?\\?.dll" .. package.cpath
then, this statement
> require "lpeg"
would just load "ROOT/lpeg/lpeg.so" or "ROOT\lpeg\lpeg.dll"
Thank you for the feedback.
Yes I know that, but this works just because lpeg has only one DLL
which depends only on known system DLLs. It won't work with other
libraries consisting of more than one DLLs that link to each
This is definitely a Windows issue - by default the Windows
dynamic linker resolves the links starting from the directory
where the executable is placed - in this case lua.exe. But if in a
Lua script I have:
and the library 'foo' is implemented as foo.dll, and this in turn
is linked against bar.dll, then when loading foo.dll, the dynamic
linker will look for bar.dll in the directory of lua.exe, not in
the directory of foo.dll. So the "dirty" solution is to place
every dll side by side to lua.exe, which is a mess (the term "DLL
hell" was coined to describe this).
One could use the Windows API function LoadLibraryEx with a
special flag: LOAD_WITH_ALTERED_SEARCH_PATH, which changes the
default behaviour of the dynamic linker, but this requires
changing Lua sources (I did that already and it goes ok). The
problem is that I use several different Lua versions (5.1.4,
customized 5.1.4, 5.2) and I want to keep my library in one place
without duplicating them. So my complicated solution was an
attempt to keep all my "interpreters" happy.
The big IF is that I don't know if what I did is ok, within the
limits of the approach, or if it is a time bomb waiting to explode
in my face :-)
well, in fact the search path when Windows loads a dll is as
following (in order)(see MSDN):
The directory where the executable module for the current
process is located.
The current directory.
The Windows system directory. The GetSystemDirectory
function retrieves the path of this directory.
The Windows directory. The GetWindowsDirectory function
retrieves the path of this directory.
The directories listed in the PATH environment variable.
when the dependenies are not so many, I would prefer to put them
into one single directory, and add this directory to the PATH
envirenment variable(on Linux, the LD_LIBRARY_PATH variable)
I can set the env in user login/startup script, or in lua script.
I don't like to scatter dlls in many directories. at all, they are
SHARED libraries, and there should not be so many of them.
But I suppose this is more about personal taste.
since you would only run it on Windows, you could just do it in
platform (Windows) specific way as package.loadlib or so.
as long as you don't move to different platform, the package.loadlib
works just fine. nothing to worry.
My opinion. Hopefully useful.