lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


Congrats Eric!
You've done a great job!
Regards

On Tue, Jul 26, 2011 at 6:38 AM, Eric Wing <ewmailing@gmail.com> wrote:
> I am happy to announce the third public release of LuaCocoa (v. 0.3).
> This version is mostly a Xcode 4 and Lion compatibility release, but
> also includes a handful of improvements.
>
> LuaCocoa is a next generation Lua/Objective-C bridge that uses
> BridgeSupport and libffi on Mac OS X to provide full automatic
> bindings to Objective-C and the more difficult areas of the platform
> such as functions, macros, structs, constants, enums, etc. LuaCocoa is
> under the MIT License.
>
>
> Release Notes for v 0.3: (Xcode 4 / Lion compatibility changes, final
> PowerPC release?)
>
> - Changed LuaCocoa to use the non-'Full' .bridgesupport files instead
> of the 'Full' bridgesupport files because Lion removed the 'Full'
> versions without warning.
>        - As fallout from this change, LuaCocoa no longer requires Obj-C
> classes to be fully specified in BridgeSupport data to refer to them
> in Lua code (i.e. Using NSClassFromString to refer to a is no longer
> necessary to refer to an unspecified class.)
>
> - Added new Xcode 4 project to deal with Xcode 4 compatibility, plus
> minor Xcode script phase compatibility fixes.
>        - This might be the last PowerPC release because building PowerPC is
> hard in Xcode 4 and Lion
>
> - Remove use of helper categories in LuaCocoa implementation to avoid
> headaches with static linking.
>
> - Added APIS: LuaCocoa_PrependToLuaSearchPath,
> LuaCocoa_PrependToCSearchPath, LuaCocoa_AppendToCSearchPath. These
> APIs help you add more search paths for Lua plugins and Lua files.
>        - The LuaCocoa class will add the .app bundle's PlugIns path to the
> begining of the search path.
>        - The luacocoa shell tool has been modified to look in
> */Library/Application Support/LuaCocoa/PlugIns for additional .so
> modules, and */Library/Application Support/LuaCocoa/Scripts for
> additional .lua scripts.
>
> - Bug fix for returning const char* (strings) through the bridge, e.g.
> nstring:UTF8String().
>
> - Added new preprocessor define LUACOCOA_DONT_USE_BUNDLED_LUA_HEADERS
> so #include "lua.h" can be used instead of <LuaCocoa/lua.h> in case
> people need to use a custom version of Lua which is not located in a
> LuaCocoa subdirectory (for people building LuaCocoa themselves).
>
> - Optional Source Code: Added simple lua_isinteger implementation to
> stand in for projects that need LuaCocoa but use a stock version of
> Lua without LNUM. It is located the the directory: 'etc'
>
> - Updated bundled LPeg to 0.10.
>
> - Doxygen (in repo): Experimenting with man page generation in
> addition to html and Xcode DocSets
>
>
>
> To learn more about LuaCocoa and grab the binaries, please visit:
> http://playcontrol.net/opensource/LuaCocoa/
>
> -Eric
> --
> Beginning iPhone Games Development
> http://playcontrol.net/iphonegamebook/
>
>



-- 
Marcus Mendes
"A coragem é a forma de todas as virtudes em ponto de prova" C.S.Lewis
_____________________________________________________________
blog: mvmendes.com/blog