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David Given <dg@cowlark.com> writes:

> Peter Cawley wrote:
> [...]
>> Though you then need to get slightly more creative about encoding the
>> type. A double has 52 bits of mantissa; with 48 taken for a
>> pointer-sized value, and 1 taken to ensure a quiet NaN, you only have
>> 3 bits left to encode the type. If you borrow the sign bit as well,
>> then you have 4 bits. For reference, the current implementation in 5.2
>> beta uses 6 bits for encoding type.
>
> If the thing you're pointing at is 4-aligned, then you get two free bits
> at the bottom of the pointer. If the thing you're pointing at has been
> allocated with malloc(), then you get more --- the result of malloc() is
> guaranteed to be correctly aligned for any kind of variable, which in
> practice usually gives you four bits.

Since an 80x86 as far as I know will accept any variable at _byte_
boundaries, the result of malloc is not guaranteed to be of any
granularity coarser than a byte.  Actual implementations will likely
offer smaller granularity.  But since the native floating point format
of the x86 is _10_ bytes, a granularity coarser than 2 bytes will waste
storage in full precision floating point arrays.

-- 
David Kastrup