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- Subject: [ANN] Lua Alchemy v0.3
- From: Alexander Gladysh <agladysh@...>
- Date: Sun, 5 Jun 2011 02:48:02 +0400
Announcing Lua Alchemy v0.3 release.
Official site: http://code.google.com/p/lua-alchemy/
Lua Alchemy is a MIT-licensed Lua implementation for the Adobe Flash
VM. (More correctly, it is the classic Lua 5.1.4, compiled under Adobe
Alchemy, with some pleasant sugar frosting on top.)
One of pleasant features is that with Lua Alchemy you can access
Action Script objects from the Lua code:
local label = as3.class.mx.controls.Label.new()
label.text = "Hello World"
(See more examples in the demo application linked above.)
This is a feature and a bug-fix release, which includes some useful
API changes and additions, a fix for a long-standing asynchronous API
issues (as3.flyield()) and a couple of new demos.
Demos include a Lua port of EZPlatformer — a demo for popular flixel
game development framework (http://flixel.org).
Some changes in this version were sponsored by the DragonRAD:
See full list of changes here:
See also a list of known issues:
All and any feedback welcome. Also, we look for contributors:
Additionally, a plea for help: can some guru please help me with this
issue, with math.random() returning values outside of [0, 1)?
 — http://labs.adobe.com/technologies/alchemy/