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2011/6/2 steve donovan <steve.j.donovan@gmail.com>
On Thu, Jun 2, 2011 at 9:46 AM, Xavier Wang <weasley.wx@gmail.com> wrote:
> Does LuaJIT planned to support load/dump bytecode? and When? I just can't
> find this in LuaJIT roadmap 2011

Mike P does not regard it as an important priority.

The question is: do your tests show that this phone is too slow to
load the Lua directly?

steve d.

maybe I need to have a try :) but, do you think it's appropriate to put plain script text in a game release?