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- Subject: [ANN] LÖVE 0.7.2
- From: Linus Sjögren <thelinx@...>
- Date: Wed, 4 May 2011 21:38:57 +0200
LÖVE is a framework you can use to make 2D games in Lua.
It's free, open-source, and works on Windows, Mac OS X and Linux.
Version 0.7.2 was just released. It does not break the API - anything
that worked in 0.7.1 will also work in 0.7.2.
There are a few new features and a bunch of bugfixes, the most notable
being that fused games work again (hooray!).
Also, several updates to the Windows version, which should help some
older computers feel the LÖVE.
Changelog:
* Added Framebuffer:get/setWrap.
* Added love.event.clear.
* Added support for any number of arguments to love.keyboard.isDown,
love.mouse.isDown and love.joystick.isDown.
* Added SpriteBatch:setImage().
* Fixed fused games not working.
* Fixed ParticleSystem:setSize ignoring the variation argument.
* Fixed some file-opening exceptions not being caught.
* Fixed files loaded by libmodplug being too loud.
* Fixed paths with periods in them not working.
* Fixed love.graphics.getBlendMode not detecting subtractive and
multiplicative blend modes.
* Fixed crash when there was no memory available for newImageData(w, h).
* Updated PhysicsFS version to 2.0.2 on Windows
* Updated OpenAL Soft version to 1.13 on Windows
* Updated libmodplug version to 0.8.8.1 on Windows
* Updated FreeType version to 2.4.4 on Windows
* Updated libmpg123 version to 1.13.2 on Windows
* Windows binary no longer depends on VC2005 runtime.
* Windows binary no longer depends on SSE2 support.
Download links:
http://love2d.org/forums/viewtopic.php?f=3&t=2970