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LÖVE is a framework you can use to make 2D games in Lua.
It's free, open-source, and works on Windows, Mac OS X and Linux.

Version 0.7.2 was just released. It does not break the API - anything
that worked in 0.7.1 will also work in 0.7.2.
There are a few new features and a bunch of bugfixes, the most notable
being that fused games work again (hooray!).
Also, several updates to the Windows version, which should help some
older computers feel the LÖVE.

 * Added Framebuffer:get/setWrap.
 * Added love.event.clear.
 * Added support for any number of arguments to love.keyboard.isDown,
love.mouse.isDown and love.joystick.isDown.
 * Added SpriteBatch:setImage().
 * Fixed fused games not working.
 * Fixed ParticleSystem:setSize ignoring the variation argument.
 * Fixed some file-opening exceptions not being caught.
 * Fixed files loaded by libmodplug being too loud.
 * Fixed paths with periods in them not working.
 * Fixed not detecting subtractive and
multiplicative blend modes.
 * Fixed crash when there was no memory available for newImageData(w, h).
 * Updated PhysicsFS version to 2.0.2 on Windows
 * Updated OpenAL Soft version to 1.13 on Windows
 * Updated libmodplug version to on Windows
 * Updated FreeType version to 2.4.4 on Windows
 * Updated libmpg123 version to 1.13.2 on Windows
 * Windows binary no longer depends on VC2005 runtime.
 * Windows binary no longer depends on SSE2 support.

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