[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: [ANN] nlua
- From: Peter Kümmel <syntheticpp@<a href="/cgi-bin/echo.cgi?gmx.net">...</a>>
- Date: Sun, 01 May 2011 22:53:30 +0200
nlua is a binding between C++ and Lua.
(nlua is short for 'namespace lua')
The main idea is to have a C++ API which follows
the 'table' approach. The written C++ code should
a little bit look like Lua code.
Another goal is to have an easy to understand and
maintain code base. Using templates couldn't be
avoided but not much meta-programming is used.
A package with Doxygen-html could be downloaded
Browsing, cloning and forking could be done on GitHub:
So, and how will the code look like?
Code similar to chapter 28 of "Programming in Lua"'s could
be found in the test directory. The files show how PIL's
binding of a C struct could be transformed into nlua code:
The API is not set in stone, comments are welcome.