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- Subject: [ANN] Lua Alchemy v0.2.2
- From: Alexander Gladysh <agladysh@...>
- Date: Sun, 17 Apr 2011 01:59:22 +0400
Hi, list!
After a long slumber, announcing Lua Alchemy v0.2.2 release.
Demo: http://lua-alchemy.googlecode.com/svn/trunk/demo/index.html
Official site: http://code.google.com/p/lua-alchemy/
Source: https://github.com/lua-alchemy/lua-alchemy/
Lua Alchemy is a MIT-licensed Lua implementation for the Adobe Flash
VM. (More correctly, it is the classic Lua 5.1.4, compiled under Adobe
Alchemy[1], with some pleasant sugar frosting on top.)
One of pleasant features is that with Lua Alchemy you can access
Action Script objects from the Lua code:
local label = as3.class.mx.controls.Label.new()
label.text = "Hello World"
canvas.addChild(label)
(See more examples in the demo application linked above.)
This is a bugfix release, accumulating all fixes for past three years
(including a couple of recent ones), most notably for a few nasty
memory leaks. See full list of changes here:
https://github.com/lua-alchemy/lua-alchemy/blob/v0.2.2/HISTORY
See also a list of known issues:
https://github.com/lua-alchemy/lua-alchemy/blob/master/BUGS
All and any feedback welcome.
Additionally, a plea for help: can some guru please help me with this
issue, with math.random() returning values outside of [0, 1)?
http://code.google.com/p/lua-alchemy/issues/detail?id=127
Alexander.
[1] — http://labs.adobe.com/technologies/alchemy/