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- Subject: Re: [ANN] LuaCocoa v.0.2 released
- From: "Dimiter \"malkia\" Stanev" <malkia@...>
- Date: Wed, 09 Mar 2011 09:02:13 -0800
From your experience, how easy it would be to plug something like this
with Cocotron? I guess I would have to recompile some of the objective
files on Apple, and later transfer the .DLLS
Cocotron uses cross-platform mingw compiler on Mac to compile it's kit.
It's being used for example from the ClozureCL (Common Lisp) guys to get
a Cocoa like interface on windows (that is Cocotron).
I was wondering how hard it would be the get the same for Windows and Linux?
There is also GNUStep, but I was looking for more natural feel (not
detached menus for example).
Dimiter "malkia" Stanev.
P.S. Thanks for the page where you mention other Cocoa bindings for lua.
On 3/8/2011 12:09 AM, Eric Wing wrote:
I am happy to announce the second public release of LuaCocoa (v. 0.2).
This version is faster, smaller, and better.
LuaCocoa is a next generation Lua/Objective-C bridge that uses
BridgeSupport and libffi on Mac OS X to provide full automatic
bindings to Objective-C and the more difficult areas of the platform
such as functions, structs, constants, enums, etc.
Release Notes for v 0.2: (Faster, Smaller, Better)
- Big performance improvements over 0.1.
- Optimized initialization/load times. Names are now resolved through
a metatable (which calls LuaCocoa.resolveName) so launch times are now
- Cached parsed XML data so repeated method calls don't have to
reparse XML data.
- The LuaCocoa core framework is now over 30% smaller
- Removed ParseKit dependency
- Added LuaCocoa.toCocoa and LuaCocoa.toLua functions to convert
between Cocoa and Lua types within Lua scripts.
- Started formalizing support for instance variables in Lua
subclassing. (Put your variables in a special table named __ivars.)
(Thanks to Jonathan Mitchell for feedback, testing, and patches for this.)
- Bug fixes, logging clean ups
- Initial Doxygen for Obj-C& C APIs. Xcode DocSet Documentation provided too.
To learn more about LuaCocoa and grab the binaries, please visit: