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Hi Eric,

From your experience, how easy it would be to plug something like this with Cocotron? I guess I would have to recompile some of the objective files on Apple, and later transfer the .DLLS

Cocotron uses cross-platform mingw compiler on Mac to compile it's kit.
It's being used for example from the ClozureCL (Common Lisp) guys to get a Cocoa like interface on windows (that is Cocotron).

I was wondering how hard it would be the get the same for Windows and Linux?

There is also GNUStep, but I was looking for more natural feel (not detached menus for example).

Dimiter "malkia" Stanev.

P.S. Thanks for the page where you mention other Cocoa bindings for lua.

On 3/8/2011 12:09 AM, Eric Wing wrote:
I am happy to announce the second public release of LuaCocoa (v. 0.2).
This version is faster, smaller, and better.

LuaCocoa is a next generation Lua/Objective-C bridge that uses
BridgeSupport and libffi on Mac OS X to provide full automatic
bindings to Objective-C and the more difficult areas of the platform
such as functions, structs, constants, enums, etc.

Release Notes for v 0.2: (Faster, Smaller, Better)

- Big performance improvements over 0.1.
	- Optimized initialization/load times. Names are now resolved through
a metatable (which calls LuaCocoa.resolveName) so launch times are now
very fast.
	- Cached parsed XML data so repeated method calls don't have to
reparse XML data.

- The LuaCocoa core framework is now over 30% smaller
	- Removed ParseKit dependency
- Added LuaCocoa.toCocoa and LuaCocoa.toLua functions to convert
between Cocoa and Lua types within Lua scripts.

- Started formalizing support for instance variables in Lua
subclassing. (Put your variables in a special table named __ivars.)
(Thanks to Jonathan Mitchell for feedback, testing, and patches for this.)

- Bug fixes, logging clean ups

- Initial Doxygen for Obj-C&  C APIs. Xcode DocSet Documentation provided too.

To learn more about LuaCocoa and grab the binaries, please visit: