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- Subject: Re: Divide by zero in Lua 5.2 alpha
- From: steve donovan <steve.j.donovan@...>
- Date: Wed, 9 Mar 2011 14:39:12 +0200
On Wed, Mar 9, 2011 at 2:31 PM, Chodera, Ian <Ian.Chodera@delphi.com> wrote:
> I presume this is something to do with the way my build is handling exceptions - I see from the code that LUAI_TRY maps to try in C++ builds, or it could be because I am building Lua as a dll
It might be a quirk of the Borland compiler - I remember that it set
floating-point overflows etc to be exceptions by default.