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On Wed, Mar 9, 2011 at 2:31 PM, Chodera, Ian <> wrote:
> I presume this is something to do with the way my build is handling exceptions - I see from the code that  LUAI_TRY maps to try in C++ builds, or it could be because I am building Lua as a dll

It might be a quirk of the Borland compiler - I remember that it set
floating-point overflows etc to be exceptions by default.

steve d.