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- Subject: Re: Suggestions on implementing an efficient instruction set simulator in LuaJIT2
- From: Josh Haberman <jhaberman@...>
- Date: Tue, 15 Feb 2011 03:45:35 +0000 (UTC)
Josh Haberman <jhaberman <at> gmail.com> writes:
> Mike Pall <mikelu-1102 <at> mike.de> writes:
> > Alex Bradbury wrote:
> > > So at its core, it's just a loop which fetches each instruction,
> > > decodes it and then does a switch on the opcode number. The
> > > performance numbers I've managed so far aren't competitive with the C
> > > implementation and I'm interested in suggestions for improving that.
> >
> > The main loop of an interpreter is a tough job for compilers (and
> > CPUs). Most interpreters have been written in C, so C compilers
> > have been tuned for this case over the years. They still generate
> > mediocre code, compared to what you can achieve in assembler.
>
> Could you possibly summarize the few biggest strategies that you
> use to beat C compilers when it comes to interpreter loops? I'm
> really interested in this problem. I can (and do) read the LuaJIT
> code, but that doesn't tell me what was deficient about the original
> compiler output.
Hmm, this probably seems overly broad. Maybe a better question
to ask would be: what do compilers still suck at, in the context
of interpreter main loops? Common wisdom is that compilers these
days are so good that a human can rarely ever beat them. Clearly
that's wrong in the case of LuaJIT, but how so? What bad decisions
do compilers make in interpreter loops?
Josh