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- Subject: Re: [ANN] LuaJIT Roadmap 2011
- From: Mike Pall <mikelu-1101@...>
- Date: Sun, 23 Jan 2011 13:38:25 +0100
Petri Häkkinen wrote:
> This is great! I have to check out FFI soon and rewrite my vector math lib.
Note that allocations aren't optimized away, yet. Performance may
be disappointing if you create lots of temporary vectors.
> But there is one thing that I was hoping to see on the road map and that is
> support for dumping and loading bytecode. Is this still a planned feature?
I've previously said that it's currently not a priority for me,
since it offers few benefits for open source developers. The
sponsorship page shows alternative means to change my development
> I doubt we could ship a commercial game with (full) source code even if it's
Why? Reverse-engineering bytecode is at about the same difficulty
level as reverse-engineering obfuscated and encrypted source code.
Ask around in the Java community.
Also, if you fear that your competition wants to peek at your
source code: if they really wanted that, then there are much
cheaper ways to do that (how much does your janitor earn?). But
believe me: their source code is as messy as yours and they have
enough brittle frameworks of their own.
Some commercial games even ship with source code, imagine that! :-)