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On Mon, Jan 10, 2011 at 19:37, Julio Merino <> wrote:
> On Mon, Jan 10, 2011 at 4:29 PM, Alexander Gladysh <> wrote:
>> On Mon, Jan 10, 2011 at 18:50, Julio Merino <> wrote:

>> Um. This looks like you intend to work from C++ with Lua, compiled as C.

>> In general, this is not a good idea.

> Yep, I found that the hard way.  That said I'd prefer the ability to
> use prebuilt Lua libraries shipped as binary packages (for your
> preferred distro).  Is that a bad idea in general too?  (Maybe yes
> based on the amount of settings in luaconf.h... but I'm very new
> around here!)

No, that is not a bad idea, if your use case allow it, this is the
best way to do it.

OTOH, C++ and Lua, compiled in plain C, really do not play well together.

You may try to use LuaJIT 2, it is ABI-compatible with most of plain C
modules (at least ones who play by the rules), and (I have an
impression that) it covers C/C++ error handling, if built correctly. I
did not check it myself though.