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You'll also need to read http://nwn.bioware.com/developers/gff.html on BioWare's Generic File Format.
The only open C library for reading BioWare formats (as far as I can tell, [this one](http://social.bioware.com/forum/Neverwinter-Nights-2/NwN-2-Tools-and-Plugin-Developers/NWN2-Datafile-Accessor-Library-3116521-1.html) written in C++) doesn't mention DLG or GFF, so it looks like you'd have to write your own.
On Thu, 14 Oct 2010 20:15:24 -0400, Quae Quack <quae@daurnimator.com> wrote:
On 15 October 2010 10:23, Norman Ramsey <nr@cs.tufts.edu> wrote:I need to read some DLG files (conversations) for the Bioware Aurora engine, and I would like to load them into Lua data structures. Since Bioware uses Lua in the Aurora engine, I thought I would ask on the off chance if anybody knows of Lua code to read these files or Lua bindings for C code to access the files. Google was very eager to tell me what I already knew: DLG is a dialog and LUA is Lua source :-) Thanks in advance, NormanA quick google turns up http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBIQFjAA&url=http%3A%2F%2Fnwn.bioware.com%2Fdevelopers%2FBioware_Aurora_Conversation_Format.pdf&ei=5Jy3TOHKKJSrcbGI8YkJ&usg=AFQjCNGN3pCGdxiqQ8KUyrPw54vicFZo4Q&sig2=2myY1cSFg-AqeC0qjkpjYQ Daurn.