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Out of Google, that would be http://nwn.bioware.com/developers/Bioware_Aurora_Conversation_Format.pdf.

You'll also need to read http://nwn.bioware.com/developers/gff.html on BioWare's Generic File Format.

The only open C library for reading BioWare formats (as far as I can tell, [this one](http://social.bioware.com/forum/Neverwinter-Nights-2/NwN-2-Tools-and-Plugin-Developers/NWN2-Datafile-Accessor-Library-3116521-1.html) written in C++) doesn't mention DLG or GFF, so it looks like you'd have to write your own.

On Thu, 14 Oct 2010 20:15:24 -0400, Quae Quack <quae@daurnimator.com> wrote:

On 15 October 2010 10:23, Norman Ramsey <nr@cs.tufts.edu> wrote:
I need to read some DLG files (conversations) for the Bioware Aurora
engine, and I would like to load them into Lua data structures.  Since
Bioware uses Lua in the Aurora engine, I thought I would ask on the
off chance if anybody knows of Lua code to read these files or Lua
bindings for C code to access the files.

Google was very eager to tell me what I already knew: DLG is a dialog
and LUA is Lua source :-)


Thanks in advance,


Norman



A quick google turns up
http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBIQFjAA&url=http%3A%2F%2Fnwn.bioware.com%2Fdevelopers%2FBioware_Aurora_Conversation_Format.pdf&ei=5Jy3TOHKKJSrcbGI8YkJ&usg=AFQjCNGN3pCGdxiqQ8KUyrPw54vicFZo4Q&sig2=2myY1cSFg-AqeC0qjkpjYQ

Daurn.