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- Subject: Re: C string pointers to Lua
- From: GrayFace <sergroj@...>
- Date: Fri, 15 Oct 2010 04:06:50 +0700
On 12.10.2010 21:27, Mark Hamburg wrote:
Note that this does not work if you have multiple Lua universes since
the string will have different identities in different universes.
Yet, the idea is still applicable, but with strcmp. It will speed things
up for one universe due to matching pointers and work as usual
comparison in others.
static int some_c_function (lua_State *L)
{
if (lua_gettop (L) != 1) return 0;
const char *arg = lua_tostring (L, 1);
if (strcmp(arg, strconst_rgba)) {
lua_pushnumber (L, 1);
return 1;
} else if (strcmp(arg, strconst_rgb)) {
lua_pushnumber (L, 1);
return 1;
} else ....
return 0;
}
--
Best regards,
Sergey Rozhenko mailto:sergroj@mail.ru