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- Subject: Re: Boxed userdata and garbage collector
- From: Sylvain Fabre <sylvain.fabre@...>
- Date: Thu, 02 Sep 2010 21:14:52 +0200
This is an option too, but in that case, i need to know wich objects
are marked as 'free' from the LUA engine. An right now, i do not know if
there is a way to achieve this.
Le 02/09/2010 21:02, Florian Weimer a écrit :
* Sylvain Fabre:
If not, i would suggest to add (in lua 5.3 :) ? ) a way to allow the
increase/decrease of the memory counter used in the garbage collector
from the "external world" (either with a new lua_gc method or with a
Any suggestion or ideas on this ?
Have you tried adding a function which frees the picture memory to
your API? That would mean that you could sustain a higher picture
allocation/deallocation rate independently of the garbage collector
implementation. For such large and comparatively rare objects, the
additional burden on the programmer does not seem that large.
Obviously, it depends a lot on your environment if this is feasible.
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