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- Subject: Re: Tail Calls for C Functions
- From: Mark Feldman <mfeldman@...>
- Date: Wed, 01 Sep 2010 17:34:13 +1000
Patrick Donnelly wrote:
Hi List,
Has there been any thought to adding tail call support to the Lua C
API?
+1. Not only does it make it more difficult to replace Lua tail-call
functions with C code, it also makes it difficult to automatically
convert the compiled op codes to C for high-performance Lua.
Allowing C functions to be used with coroutines would be nice too. I
posted code here a few months ago (see below) to show how it can work if
you remove the function-type check.
Mark Feldman
=== C coroutine ===
#define YIELD() {lua_yield(L, 0); return -1;}
static int foo(lua_State *L)
{
/* compiler typically implements the case statement with a
jump table but you could do it manually if you wanted */
static int foo_state = 0;
switch (foo_state++)
{
case 0:
lua_getglobal(L, "print");
lua_pushstring(L, "Hello World!");
lua_call(L, 1, 0);
YIELD(); /* fall-throughs allow you to do conditional yields */
case 1:
lua_getglobal(L, "print");
lua_pushstring(L, "Goodbye World!");
lua_call(L, 1, 0);
}
return 1; /* die */
}
=== Lua calling code ===
local co = coroutine.create(foo)
coroutine.resume(co) --> Hello World!
coroutine.resume(co) --> Goodbye World!
print(coroutine.status(co)) --> dead
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