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- Subject: Re: lua socket persistent connections
- From: Wesley Smith <wesley.hoke@...>
- Date: Tue, 6 Jul 2010 19:03:48 +0200
of course! That modified the header, but alas it didn't solve my problem :(
On Tue, Jul 6, 2010 at 6:38 PM, Valerio Schiavoni
<valerio.schiavoni@gmail.com> wrote:
> hi,
>
> try adding:
>
> ["Connection"]="Keep-Alive"
>
> to the headers sent in the request.
>
> On Tue, Jul 6, 2010 at 5:56 PM, Wesley Smith <wesley.hoke@gmail.com> wrote:
>> I'm trying to do some XML-RPC stuff and am having some serious
>> problems with consistency. It seems that about 1 of 5 tries works,
>> the rest timeout using the following code:
>>
>> local response = {}
>> http.request{
>> url = url,
>> method = "POST",
>> headers = {
>> ["content-length"] = body:len(),
>> ["content-type"] = "text/xml",
>> ["user-agent"] = "Lua XMLRPC/0.0",
>> ["cache-control"] = "no-cache",
>> ["pragma"] = "no-cache",
>> },
>> source = ltn12.source.string(body),
>> sink = ltn12.sink.table(response)
>> }
>> for k, v in pairs(response) do
>> print("response: ", k, v)
>> end
>>
>>
>> The web server and everything is all on my local machine, so there
>> shouldn't be a latency problem. I'm sniffing the packets and
>> comparing them to an example built in JAVA that works flawlessly.
>> What I notice is that when the POST data happens to be split across
>> packets with different times (even 1 millisecond difference), it
>> fails. This happens in the working software as well with one caveat:
>>
>> In LuaSocket, the HTTP header ends with "connection: close" whereas
>> the flawless software ends with connect: keep-alive (uses persistent
>> connections). Is there a way to do this in LuaSocket? I'm not seeing
>> anything in the docs.
>>
>> This is just a hunch since I'm not a networking expert by any means.
>> So if my logic about what is going wrong seems off, I'd like to know
>> as well.
>>
>> thanks!
>> wes
>>
>