Peter Harris wrote:Don't do that. It will crash on the first JIT-compiled function
> I disabled the check for SSE2 on my SSE machine (Pentium-3), and
> LuaJIT seemed to run fine in my (extremely limited) test. Depending on
> just how old Petri's "older AMD setup" is, it may have SSE.
that uses some floating-point op.
Wrong. SSE only supports single-precision floats, which is not
> Does LuaJIT use much SSE2 that isn't in SSE? I seem to recall SSE2
> added mostly integer operations, and a few cache prefetch type
> instructions, but not so much in the way of floating point