On Tue, Jun 15, 2010 at 11:58 PM, Kristofer Karlsson
<kristofer.karlsson@gmail.com> wrote:
I just downloaded the Android SDK an hour ago and started reading the introduction documentation and wrote an extremely simple application using Kahlua. Now, I haven't done any extensive testing at all, but it seems like it accepted Kahlua out of the box.
I wrote a naive fibonacci sequence implementation and dumped the output in TextView. The android emulator started up the application and the output matched my expectations!
When I get some more free time, I'll write a Lua interpreter for android to better investigate the compatibility. Also, I'll see if I can come up with any sane comparisons with the built in ASE implementation. I suspect ASE is much faster for tight Lua loops and that Kahlua may have an edge when jumping back and forth between Lua and Java a lot.
I read somewhere that LuaJ runs on Android as well, and I have no doubts that JILL should also run on Android.
By the way, does anyone know if you can access the ASE easily from within Java on android phones?
On Tue, Jun 15, 2010 at 5:00 PM, Matthew M. Burke
<matthew@bluedino.net> wrote:
A month ago or so I started trying to get one of the pure Java ports of Lua to run on Android---I believe it was Jill (jillcode.googlecode.com). It took me about 10 minutes to get it to build. However, I wasn't actually able to get it to run----and then I got pulled away on day job stuff and haven't been able to get back to it.
Another alternative is the Android Scripting Environment project (http://code.google.com/p/android-scripting/). Lua is one of the available interpreters.
Matt