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- Subject: Re: lua_number2int in bitwise operators Lua 5.2 work 3 (MSVC)
- From: M Joonas Pihlaja <jpihlaja@...>
- Date: Fri, 28 May 2010 16:39:21 +0300 (EEST)
On Fri, 28 May 2010, KHMan wrote:
> On Fri, May 28, 2010 at 12:14 PM, Dmitry Gapkalov wrote:
> > #define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
> On x86, 0x80000000 is the "indefinite integer value" (x86's short answer for
> "help! i can't convert this!") for 32-bit results when converting, for
> example, when using CVTTSD2SI or FISTP. Compilers don't throw exceptions when
> doing such casting... and boom!
Okay, but the code does a conversion from a double to an __int64, and
that shouldn't be triggering an indefinite integer value when
converting 0xFF000000. It then does a cast from the __int64 to an
unsigned int, and that conversion is always well defined, so can't be
the source of the 0x800... either.
Another hypothesis is that the compiler is transforming the snippet
"fistp m64; mov r32, mem" into "fistp m32; mov r32, mem" because it
forgot that there can be side-effects from narrowing a 64 bit fistp
into a 32 bit fistp, even if the upper 32 bits of the 64 bit result
are never used.
Joonas