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- Subject: Limiting access to variables
- From: "King, Mike" <MKing@...>
- Date: Wed, 12 May 2010 16:33:05 -0400
My C++ program calls a Lua function with a "wrapped" C++ object as one of its parameters. When the Lua function returns, the object is deleted. How can I prevent future Lua calls from accessing the now invalid object?
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