[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: LuaCOM - howto call Excel Shape AddPolyline method?
- From: Dean <sessile@...>
- Date: Wed, 21 Apr 2010 20:44:32 +0000 (UTC)
Dean <sessile <at> sbcglobal.net> writes:
>
> I suspect that the table of coordinate pairs I'm passing is not
> being coerced into the "SafeArrayOfPoints" (of type 'Single') that
> AddPolyline requires. Can this be done with stock LuaCOM?
>
Found a potential solution.
http://lists.luaforge.net/pipermail/luacom-developers/2009-September/000009.html
Applied the patch, adjusted my test program:
- local line = xlSheet.Shapes:AddPolyline({{25, 100}, {100, 150}})
+ local t = {Type="array|float",
+ Value={{25,100},{100,150},{150, 50},{25,100}}}
+ local line = xlSheet.Shapes:AddPolyline(t)
And successfully created a triangle!
Regards,
Dean.