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> > Is this a Lua bug? Is there an easy fix? Is there a fix that
> > won't hurt performance and still give an acceptable answer?
> 
> It is a Lua bug. The fix seems to be trivial and was sent to this
> list today by lhf (not yet on the archives):

For the time being (until tomorrow morning), see
	http://article.gmane.org/gmane.comp.lang.lua.general/64070

I don't think this fix hurts performance because it only affects
math.randomseed, unless you're seeding more often then getting random numbers!