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That'd be the simplest (read: best) way. Another way, if you wanted to guarantee it would read everything in the path (say, for future expansion), would be to include LuaFileSystem in your project.

Sent: Monday, February 08, 2010 P1:41
Newsgroups: gmane.comp.lang.lua.general
Subject: Re: Loading all modules in package.path automatically

haha thanks,

I'm hoping to use this for my game engine editor, which uses lua interface.

I think what i'll end up doing is to construct a data structure that matches the hierarchy of modules in the directory path, and then when the user wants to use a particular module in the GUI it just adds the strings together and calls require, that way im not over including things.

On Mon, Feb 8, 2010 at 1:28 PM, Patrick Donnelly <> wrote:
On Mon, Feb 8, 2010 at 3:25 PM, Joe Andresen <> wrote:
> is it possible to require all give modules in a path without knowing their
> names?
> Will this work with subdirectories of that path as well? or does that have
> to be included in package.path?

Lua simply appends the module name to each path and then tries to open
the file. It has no concept of a directory so it cannot iterate over
the files in a directory for modules to load.

On the other hand, you can construct LUA_INIT so that it requires all
modules in a directory with some fancy bash code (an exercise left to
the reader).

- Patrick Donnelly