> I want to implement the function like embedding the socket function in my
> Lua build.
> So I don't need to copy socket.core.dll any more (just for fun).
>
> I search the maillist, and see some guys discuss the topic,
>
http://lua-users.org/lists/lua-l/2005-10/msg00269.html
>
> But I have question for the details steps, who could give me a detailed
> steps for changing the lua and luasocket code to make them work together
> (not with dll method).
>
> I tried these steps in windows xp with VC2008:
> 1) copy luasocket code to Lua project.
> 2) add some code
> static const luaL_Reg lualibs[] = {
> {"", luaopen_base},
> {LUA_LOADLIBNAME, luaopen_package},
> {LUA_TABLIBNAME, luaopen_table},
> {LUA_IOLIBNAME, luaopen_io},
> {LUA_OSLIBNAME, luaopen_os},
> {LUA_STRLIBNAME, luaopen_string},
> {LUA_MATHLIBNAME, luaopen_math},
> {LUA_DBLIBNAME, luaopen_debug},
> {LUA_SOCKETLIBNAME, luaopen_socket_core}, // add this line
> {LUA_MIMELIBNAME, luaopen_socket_core}, // add this line
> {NULL, NULL}
> };
>
> 3) build the project, and run it.
> When I type “print(socket._VERSION)", it shows "luasocket 2.0.2", it is
> correct.
> When I type "print(socket.dns.toip("localhost"))", it shows "127.0.0.1
> table: 00480AD0", it is correct too.
>
> But when I try to use other features, for example bind, it can't work.
> Who could tell me the reason, thanks,