your suggestion about pairs seems to have fixed it....
I noticed it does a load string and in my debugger it is actually treated like a separate lua file. im guessing i could write the contents to a lua file and then unpickle the giving the lua file name?
(im hoping to use this to save/load game engine content / game saves, so far its looking good)
On Sat, Jan 23, 2010 at 7:52 AM, Florian Weimer <fw@deneb.enyo.de> wrote:
* Andre Leiradella:
> clone = function (t) local nt={}; system_lib.for_each(t, function(i, v) nt[i] = v end) return nt end
> if system_lib.type_of(root) ~= system_lib.TABLE then
What is system_lib? (Just in case Joe hasn't got it, either.)