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- Subject: Re: Distributed Lua
- From: Michal Kolodziejczyk <miko@...>
- Date: Fri, 08 Jan 2010 10:20:32 +0100
On 08.01.2010 01:59, teppy wrote:
> Hello all,
>
> I'm planning to modify Lua for use in an MMO server. The architecture
> is similar to the server that runs our current game, "A Tale in the
> Desert," but would use Lua as the scripting language.
> Each machine in the server cluster would have a number of suspended
> Lua threads. It would pick one to run; the running thread could yield
> for a variety of reasons, including:
>
> 1. The code the thread is running explicitly yields.
> 2. The code tries to access a table that is not resident on the
> machine that the thread is running on.
I would do it in lua alone. Check out coroutines in PIL [1] and alua [2].
1. http://www.lua.org/pil/9.4.html
2. http://alua.inf.puc-rio.br/
Regards,
miko