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- Subject: Re: The current state of interfacing Lua with C++ code
- From: Christopher Eykamp <chris@...>
- Date: Tue, 08 Dec 2009 22:05:12 -0800
I'm using Lunar, and have found it not to be too bad once I got the
"rhythm" of it down. I'm retrofitting it into Bitfighter, a
medium-sized game written in C++, and seems to work for Linux, Windows,
and OS X.
Martin C. Martin wrote:
What libraries would someone recommend for binding Lua to parts of a
large, existing C++ code base? It needs to work in both Windows and
Linux. I'm looking at LuaPlus (I know, it's a lot more than just a
C++ binding), but perhaps that's not the place to start?
The "Lua C API" page at:
mentions 11 projects; which ones would people suggest I try first, and
are there any that are abandoned or superseded or should otherwise be
left until later?