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- Subject: Re: How to add C functions to a Lua module within the require process?
- From: Ignacio Burgueño <ignaciob@...>
- Date: Thu, 03 Dec 2009 17:31:10 -0200
Jerome Vuarand wrote:
2009/12/3 Javier Guerra <javier@guerrag.com>:
...
Thanks to the "all-in-one" loader, you can put Foo.Bar.core
(luaopen_Foo_Bar_core) in Foo.dll. The C code will be loaded in memory
with the Foo module, but it won't be loaded into the Lua interpreter
until you require Foo.Bar.core.
Thanks both. I ended doing what Javier suggested, but I just tested this
suggestion and it works fine. Sadly, it does not work under LuaRocks (at
least v1), because I can't find a way to declare that in the rockspec
(that's way I'm crossposting this to LR list)
This is the relevant part of the rockspec.
build = {
type = "command",
build_command = [[ a command for building my library ]],
install = {
lib = {
["Foo"] = [[Foo.dll]],
},
lua = {
["Foo.Bar"] = [[Lua\Bar.lua]]
}
}
}
I can't find a way to let LR know that Foo.dll is responsible for
modules "Foo" and "Foo.Bar.Core"
Regards,
Ignacio Burgueño