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On Tue, Dec 1, 2009 at 10:48 AM, Matt 'Matic' (Lua) <> wrote:
> There is quite a large amount of C/C++ extensions added into Lua that are
> called from within each Lua context
> This is probably just a side detail and not relevant.

does any of these extensions touch a Lua_State other than the one that
called it?  remember that the Lua core calls LuaUnlock just before
executing a C extension, so some other state will be running
concurrently with your C code; if you modify it, it will be corrupted.